--
-- New constants should be added to this file and other constants
-- deprecated and moved to this file.
--


CLASS_SORT_ORDER = {
	"WARRIOR",
	"DEATHKNIGHT",
	"PALADIN",
	"PRIEST",
	"SHAMAN",
	"DRUID",
	"ROGUE",
	"MAGE",
	"WARLOCK",
	"HUNTER",
};
MAX_CLASSES = #CLASS_SORT_ORDER;

CLASS_ICON_TCOORDS = {
	["WARRIOR"]		= {0, 0.25, 0, 0.25},
	["MAGE"]		= {0.25, 0.49609375, 0, 0.25},
	["ROGUE"]		= {0.49609375, 0.7421875, 0, 0.25},
	["DRUID"]		= {0.7421875, 0.98828125, 0, 0.25},
	["HUNTER"]		= {0, 0.25, 0.25, 0.5},
	["SHAMAN"]	 	= {0.25, 0.49609375, 0.25, 0.5},
	["PRIEST"]		= {0.49609375, 0.7421875, 0.25, 0.5},
	["WARLOCK"]		= {0.7421875, 0.98828125, 0.25, 0.5},
	["PALADIN"]		= {0, 0.25, 0.5, 0.75},
	["DEATHKNIGHT"]	= {0.25, .5, 0.5, .75},
};


--
-- Achievement Constants
--

-- Criteria Types
CRITERIA_TYPE_ACHIEVEMENT = 8;

-- Achievement Flags
ACHIEVEMENT_FLAGS_STATISTIC				= 0x00000001;
ACHIEVEMENT_FLAGS_HIDDEN				= 0x00000002;
ACHIEVEMENT_FLAGS_HAS_PROGRESS_BAR 		= 0x00000080;
NUM_ACHIEVEMENT_FLAGS			= 3;

-- Criteria Flags
ACHIEVEMENT_CRITERIA_PROGRESS_BAR		= 0x00000001;
ACHIEVEMENT_CRITERIA_HIDDEN				= 0x00000002;
NUM_ACHIEVEMENT_CRITERIA_FLAGS			= 2;

--
-- Inventory Constants
--
ITEM_QUALITY_POOR = 0;
ITEM_QUALITY_COMMON = 1;
ITEM_QUALITY_UNCOMMON = 2;
ITEM_QUALITY_RARE = 3;
ITEM_QUALITY_EPIC = 4;

--
-- Combat Log Global Constants and Helper Functions
-- 

-- Affiliation
COMBATLOG_OBJECT_AFFILIATION_MINE		= 0x00000001;
COMBATLOG_OBJECT_AFFILIATION_PARTY		= 0x00000002;
COMBATLOG_OBJECT_AFFILIATION_RAID		= 0x00000004;
COMBATLOG_OBJECT_AFFILIATION_OUTSIDER		= 0x00000008;
COMBATLOG_OBJECT_AFFILIATION_MASK		= 0x0000000F;
-- Reaction
COMBATLOG_OBJECT_REACTION_FRIENDLY		= 0x00000010;
COMBATLOG_OBJECT_REACTION_NEUTRAL		= 0x00000020;
COMBATLOG_OBJECT_REACTION_HOSTILE		= 0x00000040;
COMBATLOG_OBJECT_REACTION_MASK			= 0x000000F0;
-- Ownership
COMBATLOG_OBJECT_CONTROL_PLAYER			= 0x00000100;
COMBATLOG_OBJECT_CONTROL_NPC			= 0x00000200;
COMBATLOG_OBJECT_CONTROL_MASK			= 0x00000300;
-- Unit type
COMBATLOG_OBJECT_TYPE_PLAYER			= 0x00000400;
COMBATLOG_OBJECT_TYPE_NPC			= 0x00000800;
COMBATLOG_OBJECT_TYPE_PET			= 0x00001000;
COMBATLOG_OBJECT_TYPE_GUARDIAN			= 0x00002000;
COMBATLOG_OBJECT_TYPE_OBJECT			= 0x00004000;
COMBATLOG_OBJECT_TYPE_MASK			= 0x0000FC00;

-- Special cases (non-exclusive)
COMBATLOG_OBJECT_TARGET				= 0x00010000;
COMBATLOG_OBJECT_FOCUS				= 0x00020000;
COMBATLOG_OBJECT_MAINTANK			= 0x00040000;
COMBATLOG_OBJECT_MAINASSIST			= 0x00080000;
COMBATLOG_OBJECT_RAIDTARGET1			= 0x00100000;
COMBATLOG_OBJECT_RAIDTARGET2			= 0x00200000;
COMBATLOG_OBJECT_RAIDTARGET3			= 0x00400000;
COMBATLOG_OBJECT_RAIDTARGET4			= 0x00800000;
COMBATLOG_OBJECT_RAIDTARGET5			= 0x01000000;
COMBATLOG_OBJECT_RAIDTARGET6			= 0x02000000;
COMBATLOG_OBJECT_RAIDTARGET7			= 0x04000000;
COMBATLOG_OBJECT_RAIDTARGET8			= 0x08000000;
COMBATLOG_OBJECT_NONE				= 0x80000000;
COMBATLOG_OBJECT_SPECIAL_MASK			= 0xFFFF0000;
COMBATLOG_OBJECT_RAIDTARGET_MASK	= bit.bor(
						COMBATLOG_OBJECT_RAIDTARGET1,
						COMBATLOG_OBJECT_RAIDTARGET2,
						COMBATLOG_OBJECT_RAIDTARGET3,
						COMBATLOG_OBJECT_RAIDTARGET4,
						COMBATLOG_OBJECT_RAIDTARGET5,
						COMBATLOG_OBJECT_RAIDTARGET6,
						COMBATLOG_OBJECT_RAIDTARGET7,
						COMBATLOG_OBJECT_RAIDTARGET8
						);

-- Power Types
SPELL_POWER_MANA = 0;
SPELL_POWER_RAGE = 1;
SPELL_POWER_FOCUS = 2;
SPELL_POWER_ENERGY = 3;
SPELL_POWER_HAPPINESS = 4;
SPELL_POWER_RUNES = 5;
SPELL_POWER_RUNIC_POWER = 6;

-- Temporary
SCHOOL_MASK_NONE	= 0x00;
SCHOOL_MASK_PHYSICAL	= 0x01;
SCHOOL_MASK_HOLY	= 0x02;
SCHOOL_MASK_FIRE	= 0x04;
SCHOOL_MASK_NATURE	= 0x08;
SCHOOL_MASK_FROST	= 0x10;
SCHOOL_MASK_SHADOW	= 0x20;
SCHOOL_MASK_ARCANE	= 0x40;

-- Object type constants
COMBATLOG_FILTER_ME			= bit.bor(
						COMBATLOG_OBJECT_AFFILIATION_MINE,
						COMBATLOG_OBJECT_REACTION_FRIENDLY,
						COMBATLOG_OBJECT_CONTROL_PLAYER,
						COMBATLOG_OBJECT_TYPE_PLAYER
						);
						
COMBATLOG_FILTER_MINE			= bit.bor(
						COMBATLOG_OBJECT_AFFILIATION_MINE,
						COMBATLOG_OBJECT_REACTION_FRIENDLY,
						COMBATLOG_OBJECT_CONTROL_PLAYER,
						COMBATLOG_OBJECT_TYPE_PLAYER,
						COMBATLOG_OBJECT_TYPE_OBJECT
						);

COMBATLOG_FILTER_MY_PET			= bit.bor(
						COMBATLOG_OBJECT_AFFILIATION_MINE,
						COMBATLOG_OBJECT_REACTION_FRIENDLY,
						COMBATLOG_OBJECT_CONTROL_PLAYER,
						COMBATLOG_OBJECT_TYPE_GUARDIAN,
						COMBATLOG_OBJECT_TYPE_PET
						);
COMBATLOG_FILTER_FRIENDLY_UNITS		= bit.bor(
						COMBATLOG_OBJECT_AFFILIATION_PARTY,
						COMBATLOG_OBJECT_AFFILIATION_RAID,
						COMBATLOG_OBJECT_AFFILIATION_OUTSIDER,
						COMBATLOG_OBJECT_REACTION_FRIENDLY,
						COMBATLOG_OBJECT_CONTROL_PLAYER,
						COMBATLOG_OBJECT_CONTROL_NPC,
						COMBATLOG_OBJECT_TYPE_PLAYER,
						COMBATLOG_OBJECT_TYPE_NPC,
						COMBATLOG_OBJECT_TYPE_PET,
						COMBATLOG_OBJECT_TYPE_GUARDIAN,
						COMBATLOG_OBJECT_TYPE_OBJECT
						);

COMBATLOG_FILTER_HOSTILE_PLAYERS	= bit.bor(
						COMBATLOG_OBJECT_AFFILIATION_PARTY,
						COMBATLOG_OBJECT_AFFILIATION_RAID,
						COMBATLOG_OBJECT_AFFILIATION_OUTSIDER,
						COMBATLOG_OBJECT_REACTION_HOSTILE,
						COMBATLOG_OBJECT_CONTROL_PLAYER,
						COMBATLOG_OBJECT_TYPE_PLAYER,
						COMBATLOG_OBJECT_TYPE_NPC,
						COMBATLOG_OBJECT_TYPE_PET,
						COMBATLOG_OBJECT_TYPE_GUARDIAN,
						COMBATLOG_OBJECT_TYPE_OBJECT
						);

COMBATLOG_FILTER_HOSTILE_UNITS		= bit.bor(
						COMBATLOG_OBJECT_AFFILIATION_PARTY,
						COMBATLOG_OBJECT_AFFILIATION_RAID,
						COMBATLOG_OBJECT_AFFILIATION_OUTSIDER,
						COMBATLOG_OBJECT_REACTION_HOSTILE,
						COMBATLOG_OBJECT_CONTROL_NPC,
						COMBATLOG_OBJECT_TYPE_PLAYER,
						COMBATLOG_OBJECT_TYPE_NPC,
						COMBATLOG_OBJECT_TYPE_PET,
						COMBATLOG_OBJECT_TYPE_GUARDIAN,
						COMBATLOG_OBJECT_TYPE_OBJECT
						);

COMBATLOG_FILTER_NEUTRAL_UNITS		= bit.bor(
						COMBATLOG_OBJECT_AFFILIATION_PARTY,
						COMBATLOG_OBJECT_AFFILIATION_RAID,
						COMBATLOG_OBJECT_AFFILIATION_OUTSIDER,
						COMBATLOG_OBJECT_REACTION_NEUTRAL,
						COMBATLOG_OBJECT_CONTROL_PLAYER,
						COMBATLOG_OBJECT_CONTROL_NPC,
						COMBATLOG_OBJECT_TYPE_PLAYER,
						COMBATLOG_OBJECT_TYPE_NPC,
						COMBATLOG_OBJECT_TYPE_PET,
						COMBATLOG_OBJECT_TYPE_GUARDIAN,
						COMBATLOG_OBJECT_TYPE_OBJECT
						);
COMBATLOG_FILTER_UNKNOWN_UNITS		= COMBATLOG_OBJECT_NONE;
COMBATLOG_FILTER_EVERYTHING =	0xFFFFFFFF;

-- 
-- Combat Log Global Functions
--

--[[
--  
--  Returns the correct {} code for the combat log bit
-- 
--  args:
-- 		bit - a bit exactly equal to a raid target icon.
--]]
function CombatLog_BitToBraceCode(bit)
	if ( bit == COMBATLOG_OBJECT_RAIDTARGET1 ) then
		return "{"..strlower(RAID_TARGET_1).."}";
	elseif ( bit == COMBATLOG_OBJECT_RAIDTARGET2 ) then
		return "{"..strlower(RAID_TARGET_2).."}";
	elseif ( bit == COMBATLOG_OBJECT_RAIDTARGET3 ) then
		return "{"..strlower(RAID_TARGET_3).."}";
	elseif ( bit == COMBATLOG_OBJECT_RAIDTARGET4 ) then
		return "{"..strlower(RAID_TARGET_4).."}";
	elseif ( bit == COMBATLOG_OBJECT_RAIDTARGET5 ) then
		return "{"..strlower(RAID_TARGET_5).."}";
	elseif ( bit == COMBATLOG_OBJECT_RAIDTARGET6 ) then
		return "{"..strlower(RAID_TARGET_6).."}";
	elseif ( bit == COMBATLOG_OBJECT_RAIDTARGET7 ) then
		return "{"..strlower(RAID_TARGET_7).."}";
	elseif ( bit == COMBATLOG_OBJECT_RAIDTARGET8 ) then
		return "{"..strlower(RAID_TARGET_8).."}";
	end
	return "";
end

